![]() Healing Touch (Balance and Guardian Druids) healing increased 33% and mana cost increased 100%.įull Moon will now always deal full damage to the primary target. The Havoc Demon Hunter Artifact ability Fury of the Illidari no longer plays an extra spell effect visual from the gold trait Rage of the Illidari without the Rage of the Illidari trait learned. Two days in a row! This time around the relevant gameplay tweaks are for Druids and Warlocks, with artifact trait fixes for Demon Hunters, Priests and Shamans. How noticable are the changes to our gameplay? So how do my fellow Guardian Druids think about These changes? Did anyone experience it on the PTR and can give some comparison to the live version pre 7.1.5? I like the thought about more Focus on deciding whether to use ironfur or mark of ursol, since we won't be able to use it in quick succession anymore. In total I find this to be a nerve for this spec, that is not evened out by 4% damage increase on many base skills - espeacially when reading, that the damage increase is a lot higher for many other classes/specs (that in some cases also needed it way more, but you get what I mean, I think). Some talent changes that need ingame testing, like damage buff for Pulverize and the new Talent replacing displacer beast. ![]() Another double nerve is Gory Fur, now lowering costs by 25% instead of 50%, paired with lower overall rage generation. First by lower availability due to lower rage Generation and second by having its effect reduced from 100% armor to 80%. ![]() So after taking a look at the patch notes of my beloved Guardian Druid I guess we'll have to adjust so some significant changes. ![]()
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